So, you want to hear some of my tips and tricks of SFM, eh? Well, I decided to make this journal entry to help people who need to know exactly that. From how dark the sun's shadows are to how to make smooth movements, I give you BonBun Films' SFM Tips and Tricks!
...Part 1
We'll start with lighting. Either the only thing you need to make things look good or just a simple addition, lighting surely does make a difference. And the settings of said lighting can cause some interesting effects, like colours, shadows and even things as simple as the intensity. Let's go over the shadows first.
The two options in SFM for shadows in lights are the
shadowAtten and
shadowFilterSize. The lower the
shadowAtten, the darker the shadow. The higher, the lighter. The lower the
shadowFilterSize, the harder the edges of the shadow, and the higher the softer. Sun-rays and other
organic light sources give a softer and lighter shadow, so for this you will need to up the
shadowAtten and
shadowFilterSize, but for lights like lamps and flashlights, the darker and harder the shadows, so you will need to lower the
shadowAtten and
shadowFilterSize. That's why despite there still being lights in games like FNaF, it shows no signs of sunlight and gives off that creepy night-time feeling. It's all down to the settings of the shadows. If you're trying to make a bright or outdoor scene in SFM, raise the shadow settings.
Next, we'll be looking at colours. This is probably going to be short, but it's still worth being looked at.
Colours are what gives your scene life. If your lights are plain white, it could still give off an interesting effect, but colours can make all the difference. Compare these two renders. One is with colour and one without:
When using coloured lights in SFM, try not to make it
too colourful. It could end up with the scene looking like one of those Typhoon Cinema thumbnails, and
nobody wants that, right?
The best thing to do is to only have a few lights (for my example I only used 3) and make them either contrasting colours or similar colours. As you can see in my example, I used
purple and
blue. Some fairly similar colours. But also colours like
blue and
orange can do nicely. My point is, don't overdo it, ok?
Also, here's something about
volumetric lights: They go nicely in dark misty or dusty environments. There's not much to say about this one really, just that It can sometimes be useful.
I think that's all there is to cover about lighting, look out for part 2 to learn about movements!